#include <event2/event.h>

extern void Game_Init(struct event_base *p_ev_base);
extern void Game_Cleanup();

int main()
{
    struct event_base *p_ev_base = event_base_new();

    Game_Init(p_ev_base);

    event_base_loop(p_ev_base, 0);

    Game_Cleanup();
    event_base_free(p_ev_base);
    return 0;
}
